I created this website to raise your interest!
What are we talking about?
In gaming, and also in “serious gaming”, it can be interesting to connect the game to a computer platform. Sometimes only to keep track of what is going on in the game, sometimes to have algorithms interact with the players.
The first technology originates already 50 years ago, when chess computers came up: A small chess board, where switches were mounted under each square, activated by pressing the chess piece on the square, where with use of LED’s the chess computer program indicate the computed counter moves.
Later, technology became more advanced, and the identity of the piece was also detected by the electronics, which made the operation much more flexible and robust.
Some examples: DGT, Fraunhofer, SymbioTherapy, SeriousToys.
It appeared that the available technology for detecting and identifying multiple objects on a playing surface either had limited identification possibilities or was expensive, or slow. This triggered me to develop a solution that is simple, flexible, economic and fast, suitable for consumer products.
Now this solution is presented, as an example, by implementing a recording board for the game of Scrabble.
The technology can be used for any application that requires tracking of a larger number of objects on a surface. Perhaps the technology is a solution for your idea or can be the base for a business opportunity for you.
Most of the design is published, and actually does not contain big secrets. When it comes to reaching a high speed, a proprietary technology however is used, as a software solution on standard ICode NFC tags, using a standard RFID reading IC.
Contact me if you are interested!
Ben Bulsink
Enschede, The Netherlands
LinkedIn and also have a look at my other projects: breathpal.nl and benbulsink.nl